Archive for April, 2006

The source files

Friday, April 14th, 2006

Hey,

I promised in one of my posts that I would be posting the source files… So here they are!

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BinaryHeap: Very quick sorting!

Thursday, April 13th, 2006

Hi,

Introduction
I’m not going to be explaining the entire concept behind a BinaryHeap since that would take way to long and my explanation would probably suck. A very good explanation of a BinaryHeap can be found here.

If you clicked on that link, you might have noticed that the Title is about Binary Heaps in A*. As you might have guessed, I use a Binary Heap in my A*. (That’s also one of the things that makes it so fast).

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What about the competition?

Monday, April 10th, 2006

Ofcourse, there are some other really good Flash-Astar-implementation out there. I’ve heard from a lot of people that Zeh’s implementation is about the fastest implementation on the Internet. Logically, I put the two up for a little speed test…

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How to use the A* classes

Monday, April 10th, 2006

Now that you have the component installed, it’s time to put it to use…

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EventDispatcher class

Sunday, April 9th, 2006

A good friend asked me how he could dispatch his own events. This is done by the EventDispatcher class, but after some searching, I couldn’t find a good explenation. That’s why I made this little example to show him how to use it.

I might as well show it with everyone else :). The .fla and .as files are commented with some explanation.

Download it here: EventDispatcher example